Archive for July, 2007

Inspiration is right in front of you!

July 12, 2007 |  by bsilvia  |  Tutorials  |  , , ,  |  No Comments

Take a look at your desktop (the real one – not the screen ;)) It’s there, whatever you see you can, for instance – scan and start from there.
In this example I will show you how to use stuff from your desktop to get compelling illustration.
So, as I sad – scan something that you found on your desk. In this case it’s mobile phone and pencil. Important: Don’t forget to cover copyrighted words or logos.

Inspiration is right in front of you!

Place them into Illustrator (or CorelDraw – ) and trace it in b&w (2 colors mode. Both Illustrator and CorelDraw – offer built-in tracing feature.)

Inspiration is right in front of you!

These “messy” spots and dots are actually very welcomed because we will use them to get some grunge look of the illustration. Place your vectorized stuff around the background.

Inspiration is right in front of you!

And after some playing around with dots and spots – voila, the illustration is done!
On the other hand, if you need this illustration for any purposes, why bother going through all this when it can be bought for just 1$ at Stocxpert.

Get this illustration for only 1$!

Popularity: 1% [?]

Learn to draw, for beginners

Try a little exercise called “Vase/Faces” where you can see how a side benefit of learning to draw is getting to know your own brain a little better.

Drawing exercise called Vase/Faces

Source: drawright.com

Popularity: 1% [?]

Tutorial: Vectorizing an image

July 10, 2007 |  by bsilvia  |  Tutorials  |  , , , , , ,  |  8 Comments
… in Illustrator.
Step 1
First, place a high-contrasted image (high-key image, in this case my model Iva) into Illustrator work area.

Step 1

Step 2
There is a bunch of tracing software and plug-ins out there, but for this example I decided to do tracing manually with pencil tool.

Step

Step 3
Use your imagination, draw something that you imagine, not just what you see.

Step 3

Step 4
In order to get a right side of the face copy+paste left half, mirror and join to get the full picture, and then draw an oval shape around.

Step 4

Step 5
Make some basic elements like simple flowers, leaves, circles and stains.

Step 5

Step 6
On the other hand, if you need this illustration for any purposes and don’t want to bother going through all this then get it for 1$ at Shutterstock.

Step 6

Get this illustration for only 1$

Popularity: 1% [?]

Illustration today

July 9, 2007 |  by bsilvia  |  Announcements  |  No Comments

Starting in the 1990s, traditional illustrators confronted a challenge from those using computer software such as Adobe Illustrator, Photoshop, and CorelDRAW ().The use of Wacom tablets and similar apparatus also increased the ability of drawing and painting directly in a computer. Whilst some of the new generation of illustrators are trained at colleges directly in front of the screen, most are merely made aware of the technology available and expected to train themselves to utilize it.

While illustrations have been previously been considered just a small part of the creative and entertainment industries, they are becoming a new and significant factor in industries such as games, animation, advertising and publishing. Nowadays, because the entertainment and creative industries are very dynamic and have an easily bored market, it can be especially difficult for a title to survive without creative and appealing illustrations. This is because the imagination inside the illustrations presents a more unique sensibility and helps manipulate a reader’s mood through their imagination.

Wikipedia list of illustrators
Source: wikipedia.org

Popularity: 1% [?]

Illustration function and history

July 8, 2007 |  by bsilvia  |  Announcements  |  , , ,  |  1 Comment

A few words about history of illustration.

Illustrations can be used to display a wide range of subject matter and serve a variety of functions like:

  • 1. giving faces to characters in a story
  • 2. displaying a number of examples of an item described in an academic textbook
  • 3. visualizing step-wise sets of instructions in a technical manual
  • 4. communicating subtle thematic tone in a narrative
  • 5. linking brands to the ideas of human expression, individuality and creativity
  • 6. inspiring the viewer to feel emotion in such a way as to expand on the linguistic aspects of the narrative

Aberdeen Bestiary Illustration

Early history

The earliest forms of illustration were prehistoric cave paintings. Before the invention of the printing press, illuminated manuscripts were hand-illustrated.

15th century through 18th century
During the 15th century, books illustrated with woodcut illustrations became available. The main processes used for reproduction of illustrations during the 16th and 17th centuries were engraving and etching. At the end of the 18th century, lithography allowed even better illustrations to be reproduced. The most notable illustrator of this epoch was William Blake who rendered his illustrations in the medium of relief etching.

Early to mid 19th century

In the early 19th century the proliferation of popular journals, which often serialised novels for mass-circulation, produced a boom in popular illustration. The medium moved away from steel engraving which was the standard in the early century towards wood-engraving which could more easily be incorporated into pages of text. Book and journal publishers would employ workshops of wood-engravers to render artists’ drawings onto polished blocks of fine-grained yew or box-wood which could then be locked directly into the printing-chase with the metal type. Notable figures of the early century were John Leech, George Cruikshank, Dickens’ illustrator Hablot K. Browne and, in France, Honoré Daumier. The same illustrators would contribute to satirical and straight-fiction magazines, but in both cases the demand was for character-drawing which encapsulated or caricatured social types and classes.

The British humorous magazine Punch, which was founded in 1841 riding on the earlier success of Cruikshank’s Comic Almanac (1827-1840), employed an uninterrupted run of high-quality comic illustrators, including Sir John Tenniel, the Dalziel Brothers and Georges du Maurier, into the 20th century. It chronicles the gradual shift in popular illustration from reliance on caricature to sophisticated topical observation. These artists all trained as conventional fine-artists, but achieved their reputations primarily as illustrators. Punch and similar magazines such as the Parisian Le Voleur realised that good illustrations sold as many copies as written content.

Source: wikipedia.org, answers.com
Illustration: The Aberdeen Bestiary (12th century).

Popularity: 1% [?]

Graphics illustrations

This is the first post in my blog which will, eventually, become one of the most popular blogs on graphics and illustrations in a time to come.

It’s a hard work and I have a long way to go, but I intend to make it so useful, that you will just love it. (If you are in any way in graphics/design/photography business).

OK. Now, where do we start … just like in old-fashioned books on theory of something let’s see what wikipedia has to say on the definition of graphics and illustration.

Illustration sample

graph·ic (gr?f’?k)
adj. also graph·i·cal (-?-k?l)

  1. 1. Of or relating to written representation.
    b) Of or relating to pictorial representation.
    c) Of, relating to, or represented by or as if by a graph.
  2. 2. Described in vivid detail.
  3. 2. Clearly outlined or set forth.
  4. 4. Of or relating to the graphic arts.
  5. 5. Of or relating to graphics.
  6. 6. Geology. Having crystals resembling printed characters.

n.

  1. 1. A work of graphic art.
  2. 2. A pictorial device used for illustration, as in a lecture.
  3. 3. A graphic display generated by a computer or an imaging device.

A visual representation such as a photo, illustration or diagram. A graphic may contain text, but text by itself is not considered a graphic unless it is done in a stylized fashion. In the computer, a graphic is a file such as a JPEG or GIF.

il·lus·tra·tion (?l’?-str?’sh?n)
n.

  1. 1. The act of clarifying or explaining.
  2. 2. The state of being clarified or explained.
  3. 3. Material used to clarify or explain.
  4. 4. Visual matter used to clarify or decorate a text.
  5. 5. Obsolete. Illumination.

Visual element in an advertisement. The illustration is an efficient way to represent an idea and works in concert with the headline to attract the reader to the advertisement. It is the illustration that helps to make the copy believable.

Graphics
are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. Examples are photographs, drawings, Line Art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.

Graphics can be functional or artistic. Graphics can be imaginary or represent something in the real world. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred.

An Illustration
is a visualization such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text.

Source: wikipedia.org, answers.com
Illustration: Marijana Jelic

Popularity: 1% [?]